Urk, the Living Catapult
Level 4 Solo Huge Goblin Carrier Ogre
M135
STR+ INT-
Fearless.
You are immune to the Frightened condition.
HAHAHAHAHAHA!
Whenever an attack misses you, deal 6D6 psychic damage in return.
ACTIONS: After each hero’s turn, choose one:
- •Move & Smack.
Move 6, attack for 1d8+4. On damage: Prone.
- •Goblin Launcher.
(Range 8) 1d8+4. A goblin minion lands adjacent to the target.
BLOODIED:
At 65 HP, Urk’s damage increases to 1d12+4 but his HAHAHAHAHAHA! damage decreases to 4d6.
LAST STAND:
Urk is dying! 45 more damage and he dies. Until then, every time Urk attacks, 1d4 goblin minions land adjacent to him. Additionally, his HAHAHAHAHAHA! damage decreases to 2d6.