Urk, the Living Catapult
Level 4 Solo Huge Goblin Carrier Ogre
M135
STR+ INT-
Fearless.

You are immune to the Frightened condition.

HAHAHAHAHAHA!

Whenever an attack misses you, deal 6D6 psychic damage in return.

ACTIONS: After each hero’s turn, choose one:
  • Move & Smack.

    Move 6, attack for 1d8+4. On damage: Prone.

  • Goblin Launcher.

    (Range 8) 1d8+4. A goblin minion lands adjacent to the target.

BLOODIED:

At 65 HP, Urk’s damage increases to 1d12+4 but his HAHAHAHAHAHA! damage decreases to 4d6.

LAST STAND:

Urk is dying! 45 more damage and he dies. Until then, every time Urk attacks, 1d4 goblin minions land adjacent to him. Additionally, his HAHAHAHAHAHA! damage decreases to 2d6.

Collected In