Titivilus has advantage on saving throws against spells and other magical effects.
Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn’t function at the start of his next turn. Titivilus dies only if he starts his turn with 0 hit points and doesn’t regenerate.
Whenever Titivilus speaks, he can choose a point within 60 feet of him; his voice emanates from that point.
- • Silver Sword/Frightful word.
Move up to 10. 3d10+3 Necrotic damage. Target's HP maximum is reduced by 1/2 the damage taken. DC 15 Wis save or become of him for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- • Twisting Words.
Titivilus targets one creature he can see within Range 12. The target must succeed on a DC 15 Charisma saving throw or become by Titivilus for 1 minute. The target can repeat the saving throw if Titivilus deals any damage to it. A creature that succeeds on the saving throw is immune to Titivilus’s Twisting Words for 24 hours.
- • Ferocious Assault.
1d10+7 Force Damage + 3d10+3 Necrotic damage. Target's HP maximum is reduced by 1/2 the Necrotic damage taken. DC 15 Wis save or become frightened of him for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
At 107 HP, Corrupting Guidance. Titivilus uses Twisting Words against ALL targets within Range 12. Alternatively, he targets one creature by him within Range 12; that charmed target must succeed on a DC 15 Charisma saving throw, or Titivilus decides how the target acts during its next turn.
Titivilus is dying. 100 more damage and he dies. Until then, he uses Corrupting Guidance and makes a SIlver Sword/Frightening Word attack every turn.