The Tunnel Prophet
Level 3 Solo Grimlock Oracle
M28/heroINT + WILL+
Wails of the Departed.

Each time an undead dies, the prophet and all heroes take 2 psychic damage.

After each hero's turn, choose one:
  • Visions of Madness.

    Half the heroes must make DC 11 INT saves or take 1d6 psychic damage and immediately spend an action to move in a random direction (1/Round).

  • Conjure Spirits.

    Summon spirits (1/Hero;Size 1d6).

  • Warped Staff.

    Move 6. 1d6+6. On hit: the next time the target regains HP, it only regains half as much.

BLOODIED:

At 50% HP, the prophet's visions distort the minds of those around them. The prophet has cover (Disadvantage on attacks against them).

LAST STAND:

30 HP and the prophet dies. Until then, each time the prophet takes damage, the attacker takes psychic damage equal to that amount.