
The Knight Who Cant Hear
Lvl 7 large half giant warrior - Aoe
90
The Cripples' Shield-Wall: The Cripples.
Turned a disability into an advantage.
Deaf.
Pray do not go near the knight who can’t hear: Though he can’t tell command-calls at all, He reads signs from his friends, and his post he defends...
(Can not be supported and cant support (Heal, Interpose etc.), Allies can command him to attack 1 action
Choose In Order
- •Lightning-fast seven-foot maul!
Reach 4, 1d12+15 thunder damage, On Crit: Charged & Prone.
- •Whirling.
They say when it’s whirling it raises a breeze And the head on its chain has been known to break trees – So when he starts swinging, the prudent man flees Where he fights in the Cripples’ Shield-Wall!
8x8 AoE, 2d12 to all targets, Move them 4 closer.
BLOODIED:
(45 hp) Whirling now does 4d12.