Sial + Asyra
Level 11 Zon-Kuthon Summoner and his Eidolon
LEGENDARY DUO.
After each hero’s turn, choose Sial or Asyra to act.
Sial, Summoner
M31STR+ WIL+
- •Spiked Chain (2x).
Fly 10, then (Reach 2) 4d4+4. On crit: Prone.
- •Create Pit.
(1/Round). Fly 4, then create a 2x2 square, 6 space deep pit in Range 16. Creatures standing above where the pit is formed make a DC 15 DEX save or fall in.
- •Empower Eidolon.
Sial gives Asyra advantage on her next attack, and the next attack against her has disadvantage.
Asyra, Eidolon
H22STR+ WIL+
Wondrous Pain!
(1/round Reaction) Asyra can Interpose for Sial if he is in Reach 6.
- •Chain Wrap.
Move 6, then (Reach 3) 6d4+6. On hit: Grappled (escape DC 15).
- •Rend Flesh.
(A Grappled creature) 10d4 damage. Grapple ends, then move 6.
- •Chain Whirl.
(1/Round) 3d4+6 damage to all creatures within Reach 3.
BLOODIED:
Sial’s pits are now 3x3 square, 8 space deep holes. Asyra’s damage die increases to d6’s.