Adjacent creatures can ignore armor, but they suffer the same damage they deal to this creature (can't Defend).
- • Necrotic Burst.
(Reach 2 or Range 12) 3d12+5 necrotic damage. On damage: for 1 round.
- • Bug of Decay.
Summon a Bug of Decay minion (1d4 each). On miss: the minion dies, one adjacent creature suffers 2d4 necrotic damage and for 1 round.
At 115 HP, gain Wounding Touch. (1/round) Creatures in Reach 6 succeed a DC 14 STR save or suffer one of: (1/encounter) reduce to 0 HP, 1d20 necrotic damage on save; or suffer 3d20 necrotic damage, half on save.
The Seed of Decay is dying! Only 90 more damage until it's defeated! Until then, it uses Necrotic Burst one more time on each of its turn.