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Rahadin, Castle Chamberlain
Level 10 Legendary
M275
Close Quarters Fighter.

doesn't have disadvantage on his ranged attack rolls when within 5 feet of a hostile creature.

Screams of the Dead.

Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. 2 psychic damage at the beginning of their turn.

After each hero’s turn, choose 1:
  • • Wind Strike.

    Rahadin moves up to his speed in a straight line toward an unoccupied space he can see, including through enemy spaces. Each creature he passes through takes 14 damage.

  • • (2X) Saber.

    . On damage: may push 1 space; on crit: may push and knock prone

  • • (X3) Thorn and Chain.

    Thorn: . On damage: bleeding (DC 19 STR on start of turn or take damage. (Healing or save ends) Chain: On hit: restrained (cannot move)

  • • Poisoned Dart.

    Reach 12. poison. DC 15 Str save or be poisoned until the end of their turn.

BLOODIED:

When Rahadin drops to 160 hit points, he stows his saber and draws his twin scimitars, Thorn and Chain.

LAST STAND:

Rahadin is dying! 100 more damage and he's dead! Until then, the Screams of the Dead becomes a Deathly Choir and deals 9 psychic damage to each creature within 2 spaces on start of each of his turns.