Melee attackers take half the HP lost in return as acid damage.
- •Thorn Burst.
All creatures within a Cone 6 must make DEX save (DC 11) or take 4d6+4 damage. Half on save.
- •Acid Bomb.
All creatures standing in a 2×2 area within Range 8 must make a STR save (DC 11) or take 6d6 acid damage. Half on save.
- •Tangle Whip.
(Reach 12) 2d6+4. On hit: Restrained and pulled up to adjacent (escape DC 15, or any fire or slashing crit).
- •Chomp.
Swallow a Grappled creature. They take 5 acid damage at the start of their turn. Their attacks cannot miss and ignore armor; any crit will make you spit them out.
At 50 HP, its Armor degrades to Medium, Swallowed creatures now take 10 damage instead and Acid Bomb area is increased to 3×3.
Planterror is dying! 50 more damage and he dies. Until then, Armor degrades to None, Swallowed creatures take 15 damage instead and creatures hit by Thorn Burst are Poisoned until healed.