Pennywise
Level 8 Solo Large Abberation
71/heroSTR, WIL
Radiant Weakness.

Pennywise takes +10 damage from radiant attacks

Spider Climb.

Pennywise can move across walls and ceilings without making a check.

Horrifying Illusionist.

Pennywise can alter his appearance at will and create horrifying visions of people's worst nightmares.

After each hero's turn, choose one:
  • Claw.

    Move 6, then attack a creature within Reach 2 for 1d12+10 damage. On hit, Pennywise may Grapple the target.

  • Bite.

    (Grappled or Frightened creature) 2d12+15 damage.

  • Eldritch Lights.

    pennywise extends it's mouth and brilliant orange lights begin to shine in a creature face

    (1/round, Cone 6) 2d12+15 psychic damage. Creatures damaged make a DC 14 WIL save or become Frightened until the end of Pennywise's next turn.

BLOODIED:

When Pennywise becomes Bloodied, gravity suddenly reverses. Every other creature in the encounter falls upward 12 spaces, stopping early if they collide with a ceiling or other surface.

Creatures that collide with a surface take normal falling damage.

Until Pennywise's Last Stand, gravity remains reversed. Creatures walk along ceilings and fall upward instead of downward.

A creature who fails its save against Eldritch Lights becomes Paralyzed and Frightened.

LAST STAND:

Pennywise is dying! 80 more damage and he dies.

His body tears apart as he transforms into a massive spider-like aberration. He immediately uses Eldritch Lights.

  • He becomes Huge.
  • His Reach increases to 2.
  • His Claw and Bite deal +5 damage.
  • Before or after each action, Pennywise may move up to 4 spaces.