Pennywise takes +10 damage from radiant attacks
Pennywise can move across walls and ceilings without making a check.
Pennywise can alter his appearance at will and create horrifying visions of people's worst nightmares.
- •Claw.
Move 6, then attack a creature within Reach 2 for 1d12+10 damage. On hit, Pennywise may Grapple the target.
- •Bite.
(Grappled or Frightened creature) 2d12+15 damage.
- •Eldritch Lights.
pennywise extends it's mouth and brilliant orange lights begin to shine in a creature face
(1/round, Cone 6) 2d12+15 psychic damage. Creatures damaged make a DC 14 WIL save or become Frightened until the end of Pennywise's next turn.
When Pennywise becomes Bloodied, gravity suddenly reverses. Every other creature in the encounter falls upward 12 spaces, stopping early if they collide with a ceiling or other surface.
Creatures that collide with a surface take normal falling damage.
Until Pennywise's Last Stand, gravity remains reversed. Creatures walk along ceilings and fall upward instead of downward.
A creature who fails its save against Eldritch Lights becomes Paralyzed and Frightened.
Pennywise is dying! 80 more damage and he dies.
His body tears apart as he transforms into a massive spider-like aberration. He immediately uses Eldritch Lights.
- He becomes Huge.
- His Reach increases to 2.
- His Claw and Bite deal +5 damage.
- Before or after each action, Pennywise may move up to 4 spaces.