At the beginning of every round, the players in a 6-space cone must succeed on a DC15 WIL save. <10: paralyzed, <15 feared.
- • Nightmare's Acid Breath.
DC 18 Dex save. Failure: takes no damage. Instead, the acid transforms into a writhing tangle of jewel-encrusted gold chains, which restrain the target until the end of its next turn - cannot move at all. Success: has its legs partially wrapped by the chains, and is slowed until the end of its next turn.
- • Rend (2x) .
1d20+20. Reach 2.
Paralyzed: can’t do anything; attacks against you have advantage, and melee attacks that hit, crit. Frightened: disadvantage on rolls when source of fear is near; speed halved when moving closer to it.