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Nightmare Black Dragon
Lvl 20 huge
M4260
Frightful Presence.

At the beginning of every round, the players in a 6-space cone must succeed on a DC15 WIL save. <10: paralyzed, <15 feared.

Roll a D6: on 5-6, use Acid Breath, otherwise move 4 and attempt to Rend.
  • • Nightmare's Acid Breath.

    DC 18 Dex save. Failure: takes no damage. Instead, the acid transforms into a writhing tangle of jewel-encrusted gold chains, which restrain the target until the end of its next turn - cannot move at all. Success: has its legs partially wrapped by the chains, and is slowed until the end of its next turn.

  • • Rend (2x) .

    . Reach 2.

Paralyzed: can’t do anything; attacks against you have advantage, and melee attacks that hit, crit. Frightened: disadvantage on rolls when source of fear is near; speed halved when moving closer to it.