Creatures with LVL stacks of Shroomed instantly drop to 0 HP. Remove all stacks when this happens, or during a Safe Rest.
- • Come Hither.
1d4 Bludgeoning. On damage: Pull target adjacent to you.
- • Join Us.
Grapple an adjacent enemy (escape DC 14). If the enemy is Grappled at the end of their turn, inflict 1 stack of Shroomed.
- • Fearful Wail.
Let out a terrifying scream. All enemies within Reach 2 must make a DC 14 WIL save, or be forced to move their Speed directly away from Myra, and become Frightened until the end of their next turn.
At 100 HP, enemies roll with disadvantage on saves against Myra.
Myra is dying! 70 more damage, and she's finally free. Until then, every time she's hit for 15 or more damage, she inflicts Shroomed on the attacker.
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Myra is stationary, her body growing into the surrounding ground and masonry.
Intended for use in a fungi-themed dungeon, where Shroomed can be an ever-present threat.
Inspired by Dark Souls and Dead Cells.