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Myra, Mushroom Grandparent
Level 7 Solo Huge Funginoid
200
Shroomed.

Creatures with LVL stacks of Shroomed instantly drop to 0 HP. Remove all stacks when this happens, or during a Safe Rest.

After each hero's turn, choose two:
  • • Come Hither.

    Bludgeoning. On damage: Pull target adjacent to you.

  • • Join Us.

    Grapple an adjacent enemy (escape DC 14). If the enemy is Grappled at the end of their turn, inflict 1 stack of Shroomed.

  • • Fearful Wail.

    Let out a terrifying scream. All enemies within Reach 2 must make a DC 14 WIL save, or be forced to move their Speed directly away from Myra, and become Frightened until the end of their next turn.

BLOODIED:

At 100 HP, enemies roll with disadvantage on saves against Myra.

LAST STAND:

Myra is dying! 70 more damage, and she's finally free. Until then, every time she's hit for 15 or more damage, she inflicts Shroomed on the attacker.

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Myra is stationary, her body growing into the surrounding ground and masonry.

Intended for use in a fungi-themed dungeon, where Shroomed can be an ever-present threat.

Inspired by Dark Souls and Dead Cells.