If a creature starts within 5ft of this creature, they must make a DC 10 Dex Save or take 1d6 damage from stone shards emitting from it's body.
When targeted by an fire attack heal 1d4.
If hit by 18 points of cold damage it loses its next action.
- • Bite.
Deals 4d12 damage and the target must make a DC 10 str save or be knocked prone.
- • Volcanic Howl.
6 actions to recharge. The Magma Wolf howls causing the cave to shake and erupt. Everyone within 15ft must make a DC 10 Dex save or take
The flames grow more intense. Fracturing hide now deals 2d6 damage, the bite deals +4 fire damage, and Volcanic Howl can now be used every 3 actions.
The Magma Wolf is dying and the flames grow even more intense. The flames turn blue and every melee hit deals 4d4 damage.