Magic Guard Captain
Lvl 8 humanoid - Controller
91
Guards: skilled ears.

advantage on perception checks that use sound. whenever a language other than common is spoken, roll a d20 to see if they understand it. DC 10 for common languages, DC 15 for uncommon ones.

Choose one.
  • Ice Lance. cold or piercing damage (range 12).

    On hit: Slowed.

  • Snowblind..

    On hit: Blinded until the end of their next turn.

  • Handcuff.

    Contested STR check or Grappled. if successful, the targets hands are bound behind their back.

remixed from Magic Guard

Collected In