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Ludmilla at Yester Hill
Level 3 Legendary Vampire Bride
100Str +, Wil +
Regeneration.

Regains all HP within a Catch Breath if not in sunlight or running water. Radiant damage or holy water damage the previous round will slow this effect.

Shroud of Shadows.

Surrounded by a shroud of shadows that grant her 50ft hover and the benefits of heavy armor. The first time she takes radiant damage, the shroud weakens, reducing her flying speed to 8 spaces and causing her to fall 20ft. The second time she takes radiant damage, the shroud vanishes entirely.

Keep them away!

Create The Shroud of Mist (Deals 7 damage and Frightens for 1 turn when crossing) and The Wall of Roots.

After each hero’s turn, choose one:
  • • Dominate.

    psychic (ignoring armor). (If no creatures are Enthralled) Choose half of the heroes to suffer psychic damage and a DC 10 WIL save or Enthralled as well.

  • • Command.

    Move 8. (Reach 8) DC 10 WIL save, force an enemy to spend one Action to make a weapon attack or cast a cantrip. On save, they attack with disadvantage.

BLOODIED:

At 50HP, gain Illusory Shift. Reaction, when attacked (1 use): Swap places with an Enthralled creature, making them the new target of the attack.

LAST STAND:

Ludmilla is Dying! 30 more damage and she dies. Until then, Ludmilla will Feed on every turn: Move 8 and bite for damage + 1 wound (advantage on Enthralled creatures).

Enthralled: The Vampire spends one action on each of your turns, and you can't Defend against it, nor allow anyone to Interpose for you against it; damage ends.