Gain Charge from attacks, max 3.
- • Heat Blade.
(Reach 2) 2d4+10 (Vicious) piercing damage and gain 1 Charge (2 On Crit). With Charge: change to fire damage and no longer miss on a 1; +1 damage die/Charge expended.
- • Power Shotgun.
(Range 6) 2d8+10 fire damage and gain 1 Charge (2 On Crit). With Charge: +2 damage/Charge expended; expending 3 charges grants +1 damage die.
- • Sweep.
(1/round, adjacent creature) Free action: DC 15 DEX save or .
+1 action each turn. Gain: Stomp. (Reach 1) DC 15 STR save or suffer 3d12+10 bludgeoning damage and for 1 round (Disadvantage if it is ). Half on save.
Regain 25/hero. Upgrade armor to Heavy.