Lashton
Level 10 Solo Skeletal Fallen Knight
H200STR+, WIL+
Mounted Combat.

Heroes have disadvantage on Initiative. While mounted, Lashton does not trigger Opportunity Attacks and can move through smaller creatures as if they were not there.

ACTIONS:
  • Doom Charge.

    Charge forward up to 10 spaces in a straight line. Each creature you pass through takes 20 damage – DEX save. They are knocked Prone if they take 10 or more damage this way.

  • Doomblade.

    1d10+20, on crit: 1 Wound (Req: DC 16 WIL save to Interpose).

BLOODIED:

When Lashton is reduced to 100 HP, he dismounts and summons his Doomsteed (100 HP Large, unarmored creature, it can Interpose 1/round from up to 10 spaces away). He uses Doomblade AND the Doomsteed can Doom Charge each turn.

LAST STAND:

Lashton is dying! 100 more damage and he dies. Summon 2 Gravecrow minions (2 damage) within Reach 10 at the end of each of your turns (they act at the end of each round). Gain advantage on Doomblade attacks.