Melee attacks on creatures smaller than Jin Daze 1 the target(s), but doesn't stack.
Fire, Cold
Creatures that end their turn adjacent to Jin Dahaad take 1d6 cold damage.
- •Freezing Jet (2 Uses).4d20+4.
Cold. Cone 8/Line 12. After freezing the area, create icey difficult terrain and mist blinding those in it.
- •Rend (2x).3d12+3.
Advantage on Hampered Targets.
- •Charge.
Move 8 in a straight line. Those caught make DEX Save 17. Failure: 2d12 Bludgeoning. Success: Avoid damage and move away from Jin's Path.
At 177 HP, Jin recharges their Freezing Jet.
Jin Dahaad is dying! 170 more damage and it dies!
Jin Dahaad curls its body to use Crystalize, encasing itself in ice for one round being using Ice Coffin. While in Ice Coffin, Jin is immune to all damage. Crits remove this immunity for each damage type.
Crystalize. Range: 20x20, DEX Save 17, Failure: 5d20+10 Cold. Success: Halved damage. If behind total cover, avoid all damage.
Optional Ruling: Being gargantuan and serpentine, Jin Dahaad is larger than most creatures. As a DM: You can divide the monster into three parts where each part has access to its three moves, and their HP is divided into thirds (118) of their total HP. If one side takes all of its damage, it loses access to its respective attack.
Loot from carving parts from this Monster:
Armor of the Ice King
Legendary Armor
Immune to Cold Damage and Difficult Terrain made by Ice.
Icestring Bow
Legendary Bow
2d8+DEX Cold, 2-handed, Range 16. Freezing Mists. On hit: Create a 3x3 ice diffiicult terrain under the target location