Iron Golem
Lvl 20 large
H100
Iron Will.

Immune to being Hampered. Ignore any damage less than 10, reduce all damage taken to 10.

  • Iron Grip.

    (Reach 2) 1d20, Grapple (escape DC 20). +1d20 for each round Grappled. Then:

  • Dross Fumes.

    (Reach 2, AoE) 1d20 damage.

BLOODIED:

Mighty Leap. Immediately leap 12, knock creatures adjacent to where you land Prone. (1/ round) You can use Iron Grip as a reaction when a creature would enter or leave your Reach.