Hydra
Hydra
Lvl 16 huge hydra - Melee
6220
Head Regrowth.

For every 20 damage the hydra takes, it loses a head. At the start of its next turn it regains two heads for each head lost. Fire damage instead prevents any heads from regrowing.

Six Heads.

The hydra starts with six heads.

Catch Prey(1/Round).

Make an Opportunity Attack using half the current heads.

  • Bites.

    (Reach 2) 1d6+5 damage per head. The attacks can be divided up amongst multiple targets (use only one primary die per target): 2+ heads hit: Grappled (Escape DC 17); On crit: Poisoned (DC 17 Str save ends).