When you are hit, the next attack you make against the creature that hit you deals 1d10 extra damage.
Whenever you act, move and attack with a Pachodon Minion.
- • Kneel Fools.
1/charge. 2d10+10 psychic damage to all enemies within Range 6. On hit: Prone.
- • Commanding Word.
(Range 6) DC 15 WIL Save or move and attack the closest ally.
- • To Me!
Summon 1/hero Pachodon Minions (1d10) at minimum Range 6. They do not act on their own.
At 137 HP. Kneel Fools recharges.
Gleaming Tusk dying! 100 more damage and she dies. Until then, Command the Herd lets her move and attack with two Pachodon Minions. Immediately use To Me!