Dragonskull Hermitcrab is slow outside of the water. He acts after every 3 actions. If engaged in the water, he acts after every turn.
- • Claws.
2d8+5 Can target two creatures at once. If it targets only one creature it gains advantage. Reach 2. On hit: .
- • Crush.
If a creature is restrained in its claws, deal 4d4+5 damage.
(75HP) Cornered Beast: The shell starts to crack reducing armor to Medium and Dragonskull Hermitcrab can now act after each hero's turn. At 35HP, remove the armor. All attacks gain +8 damage.
Final Lunge: Before dying attacks the two nearest heroes with the claws at disadvantage.