(1/Round) Reaction: when damaged, send a target to your mirror world (DC 16 DEX).
The hag's mirror world is Identical except only the hag exists in both worlds at once. A target trapped in the mirror world can escape by finding the exit (Action + DC 16 Arcana, Examination or Perception).
- •Stay With Me!
One enemy is Restrained (DC 16 WILL; Escape on successful save only). THEN:
- •(2x) Claws.1d10+10.
If both hit, the target is Grappled (Escape DC 16). OR:
- •Soul Feeding.
(Hampered target) DC 16 STR save or 2 Wounds (1 On failure) and the hag regains 20 HP.
At 75 HP, summon trapped soul minions (1/Hero; Size:1d10)
Preying on those who tire of their everyday lives, the cuckoo hag offers a new life for wayward souls in her mirror world. Giving them everything they could ever want, those who agree to stay with the hag forever discover they have forfeited their souls.
The hag's entrance to their mirror world can take many forms, a tiny door, a mirror or even a tight corner. REMINDER: while in the mirror world a Hero can't be interposed for, healed or helped in any way but can still attack the hag.