Deals double damage to structures and vehicles.
While buried, it is a fortress
Attacks Daze creatures
Hempered, prone
- •Bite.2d20+6.
On Hit: Grapples
- •Burrow.4d20+6.
Burrows in the earth and gains Speed 10. Path becomes difficult terrain. DEX Save 18. Failure: full damage and restrained. Success: Half and not restrained.
The Atlus Snapjaw can also bury itself into the sands to be immune to everything.
- •Fortress Volley (2/encounter).3d12+4.
Those of the fortress fire a volley at a 5x5 AoE within Range 10. DEX Save 18. Failure: Full damage and knocked back 2 spaces. Success: Half damage.
- •PROTECT OUR HOME!
Summon minions (1d4/hero, size:d8); they act only when commanded. Command: All of your spiderling minions to move up to 6 spaces and attack once each.
At 177 HP, Fortress Volley's AoE increases to 7x7.
The Altus Snaping Turtle is dying! 170 more damage and they die! Until then, all damage lowers creatures armor by 1.
The Atlus Snapjaw is less a monster to be fought and more of a story tool. The fortress on its back can either be a dungeon or a bastion for the players or allies to a goblin/kobold/bandit group.
If given to the players, it can act as a mobile bastion for the players. Throw sand ships at the party! Command the Snapjaw to crush the starboard!!