If none of your foes rolls 20+ on their Initiative, you act first, gain LVL*4 temp HP and upgrade your dice by one step.
Ignores invisible or Cover at Range 8.
At initiative, all creatures within Range 8 roll WIL DC 15 or become Frightened of you for 1 min (ends when the creature scores a crit against you).
Resistance to dmg from psionics.
- •Pounce and Rake.
(Only on targets that are Prone or standing below you) Move 4, then target is Grappled and takes 3d8a+10 slashing, can't be Interposed.
- •Spiked Tail.
Move 8, then (Reach 2) 1d8+12 piercing, on crit and when you Move at least 6: Pushed 2 and Prone.
At 100 HP, you stop playing with your food. You use Awe again, and add psionic speed to your attacks: reactions against your attacks cost +1R and Pounce and Rake automatically inflicts 1 Wound on the target and 2 on their armor.
You are dying! 60 extra damage and you will die. Until then, when a hero hits you or you fail an attack, you Move away 8 ignoring attacks of opportunity and dealing Spiked Tail to up to 2 creatures on the way.