If your foes don't roll 20+ on their Initiative, you act first, gain LVL*2 temp HP and upgrade your dice by one step.
Ignores invisible or Cover at Range 8.
At initiative, all creatures within Range 8 roll WIL DC 13 or become Frightened of you for 1 min (ends when the creature scores a crit against you).
- •Pounce and Rake.
Move 4, then STR or DEX DC 13: if failed, target is Prone and Grappled and takes 3d8a+10 slashing. If succeed, no Conditions and halve the damage.
- •Spiked Tail.
Move 8, then (Reach 2) 1d8+5 piercing, on crit or when you Move at least 6: Pushed 2 and Prone.
At 70 HP, you stop playing with your food. You use Awe again, and add psionic speed to your attacks: Defend and Interpose take an extra R against your attacks, while Pounce and Rake can't fail if your target is Prone or below you.
You are dying! 50 extra damage and you will die. Until then, when a hero hits you or you fail an attack, you Move away 12 ignoring attacks of opportunity and dealing Spiked Tail to all creatures in the way.