When crit, make a single Shard Whip attack in return.
When Bloodied, the Mirror can teleport up to 8 spaces as its movement.
- •Shard Whip (2x).
Reach 3, 1d8+6
- •Mirror Minions.
Summon corrupted reflections of the heroes (1/hero, size:1d8); each acts after its original.
AT 75 HP, the Mirror releases a blast of energy, dealing 5d6 damage to all creatures within Reach 8. Each affected creature must make a DC 12 WIL save or be brought to its Mirror Realm.
50 more damage and the Mirror dies. It summons 3 mirror minions/hero and minions inflict Dazed on death to creatures within Reach 1.
Mirror Realm: This pocket dimension is an 8x8 space that resembles a corrupted version of the area outside. When the Mirror chooses an action, it can affect the creatures within the Mirror Realm and cannot miss with Shard Whip. Trapped creatures can attack anywhere in the room to deal damage to the Mirror. If the Mirror takes more than 30 damage in a turn, the trapped creatures are released.
Inspired by the Helashruu from Tome of Beasts 2 by Kobold Press.