Wand of Magic Missiles
Uncommon Wand (7 charges)
Action: For each expended charge, deal 1d4 damage to a creature (Range 12). This attack cannot miss or crit. Recharge: Hide the wand in an archery range for 1 week.
Action: For each expended charge, deal 1d4 damage to a creature (Range 12). This attack cannot miss or crit. Recharge: Hide the wand in an archery range for 1 week.