Uncommon

Spirit Repellent

This potion can either be imbibed, poured or thrown (1d6 to throw) Any Undead within 6 spaces must make a DC 13 WIL save. On a failure, it is teleported to a random unoccupied space 8 spaces away and cannot willingly move within 6 spaces of the repellant for1 minute.

An Undead that enters the area for the first time must immediately make the save. On a failure, it is affected as above.