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Very Rare

Kyrzin's Ooze

Symbiont

Drink the ooze to bond to it. Your hit die increments by 1 step and you cannot be Poisoned, but magical healing always heals your for the minimum amount.

Once attached, a symbiont cannot be removed without a skilled surgeon. Each symbiont grafted gives you advantage on STR saves, disadvantage on WIL saves and you have 1 less Hit Die than normal. These effects stack. (1/Safe Rest) When marking your last Wound, roll a d4 for each symbiont (i.e. roll if you have 2 symbionts). If you roll a 4 on any die, recover 1 Wound and 1 HP.