Earth And Air

Legendary Gauntlets

Magical Strikes. Your unarmed strikes with the gauntlets do 1d12 damage. The damage type is bludgeoning or force, depending on which hand you hit with. (Left is Earth, Right is Air and attacks with Air have a reach of 2 squares) When you attack with the gauntlets you are considered to be dual wielding.

Glide on air and earth. You can fly and glide through any natural earth at your movement speed.

Air assault. When you hit a huge or smaller enemy with Air you knock them into the sky 6 squares in the direction you choose and they continue to levitate there until the start of your next round, when they fall out of the sky.

Gravity Smash. When you hit a creature with Earth attack, you may slam it into the ground, causing it to become Prone. If the target is airborne, it immediately falls at twice normal speed and takes 5 damage per square fallen (maximum 60 damage).

1/Day Tempest Slam. Once per day as an action you can slam your fists together, causing all creatures in a 4 square radius around you to fly up 6 squares in the air and then get slammed down into the ground, taking 1d20+70 damage and knocking them prone.

Elemental Gauntlets, Earth and Air were born during an Earthquake and Tornado and crafted by the master smith Hephaestus himself. Each gauntlet crackles with elemental power, one pulsating with the solid fury of earth, the other almost glides through the air with a whirlwind of energy.

Adorned with intricate runes that dance with energy, these twin artifacts resonate with elemental energy. When wielded together, they unleash a symphony of elemental chaos, grounding enemies to the ground a floating them through the air.