Bear Trap
Lvl 3
Hidden Trap!
When a creature steps into the area. Perception check to spot it and halt movement, otherwise DEX save.
Roll a D20.
- • NAT 1.
3d6 bludgeoning and Slowed until Safe Rest (Broken leg). +1 Wound.
Restrained until disarm trap.
- • 1-7.
3d6 bludgeoning and Slowed until Field Rest.
Restrained until disarm trap.
- • 8-14.
2d6 bludgeoning.
Restrained until disarm trap.
- • 15+.
Step back safely.
Disarm Trap: DC 12 Finesse check.
Slowed: Speed halved.
Restrained: Cannot move. Attacks against you have advantage.