5/LVLShaman saves
Summon Adventuring Companion,
Shaman - Tradition of the Manifestation
Each turn, move 6 and :
- Attack.1d6+Shaman KEY
Dying:
When reaches 0 HP, its manifestation weakens. It remains as a spirit form that follows you, and can no longer act independently.
WOUNDS:
- Cannot be healed, except during a Safe Rest.
- Heal fully after each Safe Rest.
The exact nature, stats and appearance of the summon can be adjusted with the GM to fit your concept.