This tool is free to use for anyone who already owns the content, is trying the system out, or cannot afford to buy it right now. If you enjoy Nimble and are able, please support the game by purchasing the official content at nimbleRPG.com.

5/LVLShaman saves
Summon Adventuring Companion,
Shaman - Tradition of the Manifestation
Each turn, move 6 and :
  • Attack.

    +Shaman KEY

Dying:

When reaches 0 HP, its manifestation weakens. It remains as a spirit form that follows you, and can no longer act independently.

WOUNDS:
  • Cannot be healed, except during a Safe Rest.
  • Heal fully after each Safe Rest.

The exact nature, stats and appearance of the summon can be adjusted with the GM to fit your concept.