- • Necrotic Claw.
1d8+4. Move 6. Melee. The skeleton lashes out with violent intent, reinforcing it's claws with negative energy.
- • Shade Arrow.
2d8. Range 8. Ranged. The skeleton produces a bow of dark energy and shoots an arrow. On Crit, the target falls prone. On Miss, the Shade Arrow cannot be used until a field rest.
The skeleton becomes a pile of bones, but the remains. Roll 1d6. On a 1-2 the remains intact with enough energy used to revive this skeleton.
It cannot be used in the creation of another undead servant.
Animated by an implanted , this undead servant heeds the orders of it's master.