This tool is free to use for anyone who already owns the content, is trying the system out, or cannot afford to buy it right now. If you enjoy Nimble and are able, please support the game by purchasing the official content at nimbleRPG.com.

4/LVL
Human Adventuring Companion, Mage
Jumn
Interesting...

Range 6. Rolls to asses are made with advantage.

Each turn, choose 1:
  • • Might.

    Range 6. (3/Safe Rest) Shield an ally with 2xlvl temp HP.

  • • Magic.

    +lvl. Range 8. Any elemental damage.

Dying:

Just do your job already! Jumn moves the nearest ally with magic and uses them as shield.

WOUNDS: