4/LVL
Human Adventuring Companion, Mage
Jumn
Interesting...
Range 6. Rolls to asses are made with advantage.
Each turn, choose 1:
- • Might.
Range 6. (3/Safe Rest) Shield an ally with 2xlvl temp HP.
- • Magic.
2d8+lvl. Range 8. Any elemental damage.
Dying:
Just do your job already! Jumn moves the nearest ally with magic and uses them as shield.
WOUNDS: