4/LVL
Human Adventuring Companion, Mage
Jumn
Interesting...

Range 6. Rolls to asses are made with advantage.

Each turn, choose 1:
  • • Might.

    Range 6. (3/Safe Rest) Shield an ally with 2xlvl temp HP.

  • • Magic.

    2d8+lvl. Range 8. Any elemental damage.

Dying:

Just do your job already! Jumn moves the nearest ally with magic and uses them as shield.

WOUNDS: