6/LVL
Lizardfolk Adventuring Companion, Spellblade
Hani
Do not fret.
At the start of combat, give advantage on iniciative to adjacent allies.
Each turn, choose 1:
- •Spell.1d12+lvl.
Range 8. Does fire or ice damage. On crit do both.
- •Blade.2d6+lvl.
On crit hamper or smolder.
Dying:
Either i win or i keep betting! Fails may be rerolled once. If failed again, gain 1 wound.
WOUNDS: