6/LVL
Lizardfolk Adventuring Companion, Spellblade
Hani
Do not fret.
At the start of combat, give advantage on iniciative to adjacent allies.
Each turn, choose 1:
- • Spell.
1d12+lvl. Range 8. Does fire or ice damage. On crit do both.
- • Blade.
2d6+lvl. On crit hamper or smolder.
Dying:
Either i win or i keep betting! Fails may be rerolled once. If failed again, gain 1 wound.
WOUNDS: