6/LVL
Lizardfolk Adventuring Companion, Spellblade
Hani
Do not fret.

At the start of combat, give advantage on iniciative to adjacent allies.

Each turn, choose 1:
  • Spell.+lvl.

    Range 8. Does fire or ice damage. On crit do both.

  • Blade.+lvl.

    On crit hamper or smolder.

Dying:

Either i win or i keep betting! Fails may be rerolled once. If failed again, gain 1 wound.

WOUNDS: