7/LVLDEX+
Adventuring Companion,
Esmeralda d'Avenir
Companion (1/encounter).
Can Interpose for friends.
That's it's weak spot! (1/encounter).
Give an ally advantage on it's next attack. If it hits, it crits.
Move 6, then choose 1:
- • Pierce.
1d8. (Melee or Range 16). +2 damage every 4 levels.
- • Mark.
Next attack made by anyome against the target gains advantage 2
Dying:
I Won't Go Down That Easy! When Esmeralda drops to 0, she makes 1 attack on each enemy within Reach 6 at advantage. Afterwards, will flea the combat - Live to Fight Another Day!
WOUNDS: