Kitsune are a charismatic and witty people with a connection to the spiritual that grants them many magical abilities
Three Selves
+2 Influence. You have three forms: a tiny fox, an alternate humanoid form, and your kitsune form; Action: transform into one of your forms.
Optional: Heritage
Earthly Wilds: +1 Speed.
Empty Sky: Learn one Wind Utility Spell.
Palace Echoes: (1/Safe Rest) Action: a target is Charmed for 1 hour until you or an ally harms them.
Tripkees are a shy and cautious people who generally seek to avoid being drawn into the affairs of others. Despite their cautious outlook and small stature, adventurous tripkees still take bold and noble action when the situation demands it.
Part of the Tian Xia expansion for Nimble.
Natural Climber
+2 Finesse. You can climb and cling to difficult surfaces without rolling.
Optional: Heritage
Poisonhide Tripkee: (1/Safe Rest) When you defend against a melee attacker, the attacker is poisoned.
Snaptongue Tripkee: You can use your tongue to climb instead of your limbs.
Thickskin Tripkee: Each day you get one extra hit dice.
Yaoguai usually begin as simple animals, plants, or objects before finding a way to awaken to sapience, becoming strange shapeshifting creatures in the process. Often originating from an infusion of ambient energy into their original form, yaoguai attain their powers through training their innate magic. Taking care not to expose their true appearance and nature, yaoguai of the same origins or species sometimes form enclaves in which they dedicate their lives to honing their powers or engaging in hedonistic pursuits—though the two aren’t mutually exclusive. Yaoguai who lack a solid community, meanwhile, feel compelled to cultivate themselves until they transcend their origin, which might allow them to join society and experience a new kind of freedom.
Part of the Tian Xia expansion for Nimble.
Natural Shift
Choose a skill to gain +2 in based on your Yaoguai form. You can shift between a disguised form and your Yaoguai form as an action.
(1/Encounter) Free action: A creature you can see becomes frightened of you until the start of your turn.
Optional: Heritage
Born of Elements: Learn one utility spell from the Fire, Ice or Lightning spell list.
Born of Item: You have advantage on Assess checks to Anticipate Danger.
Born of Vegetation: When you finish a field rest, you regain additional KEY HP if you spent any hit dice.
These shapeshifting raccoon dog–like humanoids use their powers of illusion and transformation in ways more people should: for fun! Tanuki delight in pranks and practical jokes, especially those that allow them to take the high and mighty down a notch and show them what life is like for everyone else. Where other peoples take pride in their storied histories, noble traditions, or intricate ceremonies, tanuki take pride in their simplicity and disregard for the world’s many rules. Though some might claim this outlook reduces tanuki to uncouth rubes, tanuki feel it makes them more cultured; after all, one must know a rule to bend it, and one must understand a norm to break it.
Part of the Tian Xia expansion for Nimble.
Emergency Shift
You can shift into objects that are no larger than your size. While disguised you cannot move or speak, and appear as an ordinary version of the object. At any point you can spend an action to shapeshift back into your standard form.
Optional: Heritage
Ascetic Tanuki: +2 to Perception, you can smell food and alcohol up to 1 mile away.
Courageous Tanuki: (1/Safe Rest) Free reaction: When you would become frightened, you don't instead.
Virtuous Tanuki: (1/Encounter) Free action: End the poisoned condition on yourself.
Vanaras are inquisitive and mischievous monkey-like humanoids with short, soft fur, expressive eyes, and long, prehensile tails. Their handlike feet and agile builds serve them well in the jungle realms where most vanaras live.
Part of the Tian Xia expansion for Nimble.
Prehensile Tail
You can use your tail as if it were an extra limb.
Optional: Heritage
Bandaagee Vanara: You can pass through any creature's space without any penalties.
Monkey God Vanara: Learn one Radiant or Necrotic utility spell.
Red Faced Vanara: Your fangs deal 1d6+DEX or STR damage, and are considered an unarmed attack.
Small people native to the Netherworld. Immigrated to Golarion after Earthfall.
Shadowplay
You can interact with the world through your shadow. (1/Safe Rest) Action: teleport from one shadow to another.
Optional: Heritage
Shadow of the Wanderer: +1 Speed.
Shadow of the Hermit: Learn one Shadow Utility spell.
Shadow of the Courtier: +2 Influence.
With humanoid figures and serpentine heads, nagaji are heralds, companions, and servitors of powerful nagas. They hold a deep reverence for holy areas and spiritual truths, an aspect many others find as intimidating as a nagaji's appearance.
Part of the Tian Xia expansion for Nimble.
Naga's Light
+1 Insight and Perception. Learn one utility spell from the Radiant spell list. After finishing a safe rest, you can change out the utility spell you know from the Radiant spell list with a different utility spell from the same list.
Optional: Heritage
Hooded Nagaji: (1/Turn) Action: Spit venom at a creature within Range 4. Does KEY d4 poison damage.
Titan Nagaji: +3 armor.
Whipfang Nagaji: Your unarmed attacks have Range 2.
Tengus are gregarious and resourceful avian humanoids who collect knowledge and treasures alike.
One Toed Hop
+2 Finesse; (1/Turn) Action: leap up to your speed in any direction, ignoring difficult terrain.
Optional: Heritage
Jinxed: (1/Encounter) Free Reaction: force a creature to re-roll. You have Disadvantage on your next roll.
Dogtooth: (1/Encounter) Free Reaction: on a hit, bite a the target for an additional KEY damage (ignores armor).
Stormtossed: learn one Lightning Utility Spell.
Samsarans, as the tale goes, originated with a group of scholars who ventured into the mountains to find the cure for an illness ravaging their village. After weeks of peril, they found a freshwater spring filled with pure magical life essence. This water brought the scholars back from the brink of death and cured the villagers. Given a new chance at life, everyone who drank the water devoted the rest of their life to learning and experiencing the world fully. Upon death, this devotion, combined with the magical essence now infused in their bodies, transformed these people into the first Samsarans.
Part of the Tian Xia expansion for Nimble.
Cryptomnesia
(1/Safe Rest) Automatically succeed on a lore check to remember or recall information that is relevant to the situation on hand.
Wanderer's Soul
Your soul is especially able to return to the cycle of reincarnation. You ignore the normal limits of how many times a creature can be resurrected, and always return to life as a Samsaran, even if the ritual would reincarnate you into a body of a different ancestry.
Optional: Heritage
Healer Samsaran: When you spend Hit Dice you can use them to heal an ally, (1/Safe Rest) when you do they regain +LVL HP
Oracular Samsaran: You can reuse the same skill for Assess checks.
Wilderness Samsaran: +2 Naturecraft. You can spend 10 minutes to reorient yourself if you become lost.
Powerful carabao-headed warriors who live on the isles of Minata. Known for the magical gems in their foreheads that are said to contain their souls.
Head Gem
Learn one Utility spell from any spell list. While your gem is in your head, or being held by a willing ally, the target can cast that spell.
Whenever the moon changes phases, you can change the spell you can cast from this trait.
Optional: Heritage
Full Moon: (1/Safe Rest) When you rest, gain a free hit die you can spend to heal yourself or an ally.
Half Moon: +2 Lore.
New Moon: +2 Might, you are Small.
Divine spirits who emigrated to Golarion from the first world.
Avowed
+2 Insight. (1/Safe Rest) when you would fail a roll made in the pursuit of your vow, treat the die as its maximum result instead. If you break your vow, you can't benefit from this until you atone.
Optional: Heritage
Deny The Firstborn Pursuit: (1/Encounter) you can Defend even if the attack would ignore defense.
Deny the Traitor's Rebirth: you automatically detect if a creature is shapeshifted.
Respite of Loam and Leaf: If you spend 24 hours sanctifying a wild place, allies who haven't acted against your vows can Safe Rest there. You can only have one sanctified place at a time.