Shards of Corruption

The bugbear has advantage on attack rolls against creatures that are Bloodied.
- •Greatsword.2d6+2.
On a miss, bugbear can headbutt the same target
- •Headbutt.1d4+2.
On damage: Dazed 2 (Str save 12)
- •Heavy Crossbow.1d10+2.
Range: 20. If target is large or smaller, 2 forced movement away from the bugbear
Shards of Corruption - Bard's Delivery

Resistance to Poison damage and Advantage on saves against being poisoned
+10 damage on attacks when target is Distracted or the attack has advantage.
- •Dagger.1d4+3.
(or Throw, Range 4). Attack twice.
- •Hand Crossbow.1d6+3.
(Range 6). On damage: DC13 STR save, or be Poisoned for 1 hour. On 8 or less, become Incapacitated for the duration, falling Prone. Taking damage or being shaken awake by another hero (1 action) ends Incapacitated.
Shards of Corruption - Bard

The Wyvern can see without relying on physical sight. Anything not behind Total Cover (including invisible creatures) is visible to the Wyvern even when it is Blinded or in Darkness.
If the Wyvern takes Thunder damage or becomes Deafened, it is Blinded and loses Blindsight until the end of its next turn
- •Rend.1d10+2.
On damage: If target is medium or smaller, it becomes Grappled. Wyvern cannot Rend another target until this grapple ends. THEN:
- •Stinger.1d6+2.
+9 poison damage.
- •Howl.
DC12 STR save. Cone 3. Failure: 3d8 Psychic & Dazed 2. Success: Half damage.
Smaller than most of its kind, the cave wyvern usually lives deep underground. Blind, the cave wyvern relies on echolocation – and can even emit a horrible, subsonic howl that leaves its prey staggered.
Shards of Corruption - Bard's Delivery