Frontiers of Eberron: Quickstone
Everything in this collection was made for my Frontiers of Eberron: Quickstone game. Some are very clearly Eberron-coded, others not so much.
If you push an enemy 4 spaces in one turn, you knock them Prone.
- Strike (2×).1d10+2.
On hit: Push 2 if Large or Medium, 4 if Tiny.
The first time this dies, reset to 1 HP instead.
- Petrifying Fist.1d4.
On damage: set HP to 0. If already at 0 HP, Petrified instead.
The first time this dies, reset to 1 HP instead (excluding minions).
- •Slash (2×).
1d8+7 (or Grapple, escape DC 13). OR:
- •Life Drain.
(a Grappled creature) 2d20.
In the wake of a rampaging wight, the dead rise as mindless husks at the beck and call of their killer.
Enemies Grappled by you take 10 damage at the start of their turn, and their attacks ignore your armor.
- •Hook.(Reach 3) 1d10.
On hit: Pulled adjacent to you and Grappled (escape DC 14). Then:
- •Cleaver.3d10.
A horrible centaur-like being made of stone and bone, with a gaping, toohthy maw, the Dolguul is an abomination created by the Daelkyr to mock the bugbear cavalry who rode into battle upon fearsome worgs or dire tigers.
Expend a Hit Die to turn your next attack with this weapon into a crit.
Engraved with esoteric markings native to the Venemous Desmesne, Cruor greedily steals the life out of its victims, if goaded with a small sacrifice.
Frenzied Tranformation. Set your STR to 5 until combat ends. At the start of your turn, you MUST attack the nearest Bloodied creature for free. (1/Safe Rest)
Difficult to don, nigh impossible to doff. Once belonging to a member of the Dusk Pack, now it grants those worthy a taste of the strength of the Curse.
For Dhakaan! Free action: You and an ally within 6 spaces both immediately make a weapon attack or cast a cantrip for free. You can use this again after taking the blade with you into the Uul Dhakaan.
A traditional curved, mithral blade used by the honor guard of Dhakaani High Warlords and Emperors. A highly functional knucklebow and simple inscription are its only decoration.
Action: Change the appearance of this clothing to that of one of the outfits stored within the 'weave.
You can store up to KEY outfits within this shiftweave, and it takes a minute to take an outfit out or put one in.
"Hey now... weren't you just wearing something different?"
~ Harod, confused barkeep
1d6 + STR (Vicious). On crit: Prone if Large or smaller.
Can be dual wielded.
Made for the large hands of ghuul'dar pugilists, these gauntlets enhance the wearer's ability to knock opponents off their feet.
The medusa of Cazhaak Draal are infamous for their ability to turn folk who meet their gaze to stone.
Petrifying Gaze
+2 Influence. (1/encounter) Action: 1d6 + (2 × LVL) necrotic (ignoring armor). On hit: Slowed. If your target is reduced to 0 HP by this attack, they are Petrified instead.
You've seen more than a few duels in your time, granting you the following benefits: +KEY mana/Safe Rest. You have Advantage on the first spell you cast each encounter.