Frog Guts' Froglings

The shroommancer Frog Guts and his frogling followers. Great for level 1 heroes.

Lvl 1/4 small frogling
Frogling: Hoppy.

When missed by an attack move 2 spaces for free.

  • Poke.

    1d6 (follows minion rules.)

Level 1 Solo Frogling Shroommancer
M50
STR- INT+
Frogling: Hoppy.

When missed by an attack move 2 spaces for free.

After each hero’s turn, choose one:
  • Shrooms!

    Summon shroom minion (1/hero, size:1d4) within Reach 12; they cannot act.

  • Splode!

    Each shroom minion explodes and deals 2d8 damage to any enemy within Reach 2.

  • Hop & Bop.

    Move 6, attack for 1d8+2. On hit: Summon shroom minion next to target.

BLOODIED:

At 25 HP, Frog Guts can Splode! after using Hop & Bop.

LAST STAND:

Frog Guts’ guts are out! He immediately uses Shrooms! 10 more damage and he dies. Each time he is hit, summon a shroom minion.

Lvl 1 small frogling - Melee
26
Frogling: Hoppy.

When missed by an attack move 2 spaces for free.

  • Knock..

    On damage: Prone.

  • Thwack!

    (A Prone or Grappled creature) 3d8+2.

Lvl 1 small frogling - Ranged
M20
Frogling: Hoppy.

When missed by an attack move 2 spaces for free.

  • Glob.

    (Range 6) 1d8+2. On miss: random square next to target becomes difficult terrain.

Lvl 1 frog - Controller
26
  • Sticky Tongue.

    (Range 6) 1d8+4. On hit: target moves 2 spaces closer to you.

Lvl 2 frog - Controller
H20
  • Very Sticky Tongue.

    (Range 12) 1d8+4. On hit: target moves 4 spaces closer to you. Then if target is adjacent:

  • Gulp..

    On hit: Grappled.

Frog Guts’ fungus infested magical staff, it has the odour of the swamp and glows a sickly green.

1d8+STR Bludgeoning. On crit: Spawn a 1d4 Shroom Minion next to target. It can’t act.

Splode! (1 Action), explode all Shrooms Minions summoned by this staff, they are removed and deal 2d8 damage to all targets within Reach 2.

Gross. Disadvantage to Influence those who care about cleanliness while wielding.