Elden Ring – Magical Weapons
A Collection of all Magical Weapons from my Elden Ring Conversion! insert 2 silly cat giffs!!!
4d4+STR Piercing
2-handed (Req. 3 STR)
Ash of War: White Light Charge:
Action: Dash up to 7 spaces in any direction, attacking the first creature in your way. Charge: spend 1 more action to cause an explosion of light and lightning, dealing 3d8 Lightning Damage in Cone 2 in the same direction.
Fashioned from an excavated shard of an arrowhead that once was a part of the old gods' arsenal. A capable piercing weapon that excels at thrusting attacks.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d8+DEX Piercing
2-handed, Range 12 (Req. 3 DEX)
Ash of War: Fan Shot:
2 Actions: Fire multiple arrows at once, hitting 8 creatures in Cone 6. This is an AoE attack.
Weapon of Sir Ansbach. A longbow consisting of two bow bodies and two strings. Unusually for a longbow, it can be wielded similarly to a light bow—provided that the wielder has the extraordinary dexterity demanded.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d8+DEX Piercing
2-handed, Range 12 (Req. 3 DEX)
Ash of War: Barrage:
2 Actions: If you haven't attacked this turn, attack using your bow 2 times at Half Range. These attacks do not suffer from the Rushed Attack penalty.
The blade-like body of the bow is light and cuts through the air. Though a longbow, it can be wielded similarly to a shortbow.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d4+DEX Necrotic
Light, Thrown 4
Ash of War: Blade of Death:
Action: Fire a projectile at a creature in Range 4, dealing the weapon's damage. The damage of this attack cannot be reduced in any way. When a creature takes this damage, its maximum number of hit points is reduced by the same amount until it completes a safe rest.
Dagger once belonging to one of the assassins who murdered Godwyn the Golden on the Night of the Black Knives. A ritual performed on the oddly misshapen blade imbued it with the power of the stolen Rune of Death.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
3d4+DEX Slashing
2-handed (Req. 1 STR)
Ash of War: Bloodhound's Finesse:
Reaction: when hit by an attack. Take half damage of the attack by dashing 2 spaces away, then, you may choose to dash back in, and hit the attacker with the weapon as an opportunity attack for free.
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d8+WIL Piercing
2-handed, Range 16 (Req. 1 STR)
Ash of War: Mighty Shot:
Action: Ready this bow, pushing it to its limit. Your next attack with the bow deals an additional die of damage.
Longbow featuring Erdtree styling. Scales all arrow damage with faith. This weapon was created in times of old, when faith and battle went hand in hand...
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d4+DEX Piercing
Light, Thrown 4
Ash of War: Glintstone Dart:
Action: Fire a glintstone projectile at a creature in Range 4 for 1d8+INT Force Damage. If your next action is an attack, you may dash to this target for free before atacking.
Weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d6+DEX Slashing
On hit: Slowed
Thrown 4
Ash of War: Hoarfrost Stomp:
Action: Stomp the ground spreading freezing ice on the ground, dealing 3d6 Cold Damage to all creatures in Cone 3. On hit: Slowed.
Known as "freezing fog," the blade is thought to be a dragon's scale. Inflicts a powerful frost effect.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
hits a 2x2 square in Range for 1d20 Piercing
2-handed, Load: 3 actions, Range 8 (Req. 2 STR)
Jar cannon which uses explosives to fire greatbolts. Deals great damage but is slow to reload.
Experimental firearm brought to the assault on Volcano Manor, where it was discovered that no one knew how to use it.
1d4+STR Bludgeoning
Light
Deals 1 more die of damage for each stack of frenzy on the attacker.
Ash of War: Madding Spear-Hand Strike:
Action: Dash 1 space and attack a creature in Reach. On Damage: Frenzy
A glove stitched together from the flayed skin of the victims of a butcherous bloodbath.
Forged of an unyielding, black impulse toward revenge fostered in those who were hunted down as heretics by their own brethren, these are the weapons of the utterly downtrodden.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
4d4+STR Slashing/Piercing
2-handed (Req. 3 STR)
Ash of War: Destined Death:
2 Actions: Plunge the sword into the ground releasing remnants of Destined Death as countless slashes around you, dealing 5d12 Damage to all creatures in Reach 2. The damage of this attack cannot be reduced in any way. When a creature takes this damage, its maximum number of hit points is reduced by the same amount until it completes a safe rest.
Maliketh's black blade which once harbored the power of the Rune of Death. A sad shadow of its former glory.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d8+STR Slashing
2-handed (1-handed: Req. 2 STR)
Ash of War: Gravitas:
Action: thrust this weapon into the ground to create a gravity well. Every other creature that is Large or smaller within 4 spaces of you is pulled up to 2 spaces towards you. You don't take forced movement damage if they fall into you.
Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage.
The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d8+STR Slashing
2-handed (1-handed: Req. 2 STR)
Ash of War: Sacred Blade:
2 Actions: Slash in the air, enchanting your weapon with Order's Blade, also change the weapon's reach into Range 8 this turn (you shoot radiant projectiles). Make an attack with this weapon as a part of this action.
Sword forged by servants of Miquella of the Haligtree, with a design modeled after those carried by Carian knights. Instead of glintstone however, amber from the Haligtree is embedded in the blade.
A sumptuous piece, yet it has never been offered to any knight — an ill-starred sword with no master.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d8+DEX Slashing
2-handed (1-handed: Req. 2 STR)
Ash of War: Transient Moonlight:
Action: If your weapon is sheathed, you as a part of this action unsheathe it, move 1 space in any direction, and swing your weapon to hit. This attack releases a magical slash in Line 3 in the direction of the original attack, that deals 1d8+INT Force Damage. If a target would be fit by both the swing and the slash, the slash damages them for INT Damage only.
Katana forged of glintstone. Masterpiece of a Sellian swordsmith.
Light enwreathes the blade when sheathed, explaining its Moonveil moniker.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d6+STR Bludgeoning
Ash of War: Flowing Form:
2 Actions: Temporarily transforms armament into its liquid form. Swing it around, attacking all creatures in Reach 2, then attack with this weapon again a creature in Reach 2.
Mace shaped like a suspended metal droplet wielded by monks of the Eternal City.
Forged from liquid metal from a Silver Tear, it is thoroughly tempered until hardened.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d6+DEX Slashing Damage
Light
Ash of War: Flowing Form:
Action: Temporarily transforms armament into its liquid form, swinging it like a whip. Attack with this weapon in a Cone 3.
A grim weapon wielded by swordsmen of the Eternal City, this shotel has a blade as fine as a needle.
Forged from the liquid metal of a Silver Tear, it is thoroughly tempered until hardened.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
3d4+DEX Slashing
2-handed (Req. 1 STR)
Ash of War: Onyx Lord's Repulsion
2 Actions: Plunge your sword into the ground creating a gravity well. All creatures in Reach 2 take 2d10 Bludgeoning Damage. They must succeed on a STR save (DC 10+INT) or be pushed 3 spaces away and knocked Prone.
Greatsword forged from golden-hued meteoric ore. The blade conceals gravity-manipulating magic.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
both have there stats: 1d6+DEX Piercing Light
Ash of War: Golden Tempering:
Action (Concentration): Cross the two swords, enchant both weapons with radiant energy until the end of combat. While active, they deal +WIL Radiant damage and you may gain the Dual Wielding advantage twice per round instead of once.
Slender straight swords patterned after an antique ornament.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d4+STR Bludgeoning
Light
Ash of War: Poison Spear-Hand Strike:
Action: Dash 1 space and attack a creature in Reach. On hit: Poisoned
A glove stitched together from the flayed skin of the victims of a butcherous bloodbath.
Forged of an unyielding, black impulse toward revenge fostered in those who were hunted down as heretics by their own brethren, these are the weapons of the utterly downtrodden.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d8+DEX Piercing
2-handed, Range 20 (Req. 1 STR)
Ash of War: Mighty Shot:
Action: Ready this bow, pushing it to its limit. Your next attack with the bow deals an additional die of damage.
Longbow which utilizes a series of pulleys and strings. Enhances precision while shooting, enabling arrows to fly much further distances.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d20 Piercing
2-handed, Load: 2 actions, Range 8 (Req. 2 STR)
Attacks with this weapon have a +INT Primary Die Modifier.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d4+DEX Piercing
Light, Thrown 4, Vicious
Ash of War: Reduvias Blood Blade:
When you attack with this weapon, you can choose to change the weapon's reach into Range 8. This attack is still Vicious and deals bonus KEY Damage.
Jagged dagger with a distinctive curled blade. Carried by the noble servants of the Lord of Blood.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
4d4+STR Slashing/Bludgeoning
2-handed (Req. 3 STR)
Ash of War: Wave of Destruction:
2 Actions: Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force. Attack an adjacent creature with a weapon attack, all creatures in Line 6, originating at the target of the weapon attack must succeed on a STR save (DC 10+INT) or take 2d10 Bludgeoning Damage.
Originally rubble from a ruin which fell from the sky, this surviving fragment was honed into a weapon.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d4 Fire Damage
Dispels any invisibility spells in Reach 6.
Ash of War: Torch Attack:
Action: Attack a creature in Reach, if it's Smoldering – crit.
Torch given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d6+DEX Piercing
On crit: Poisoned
2-handed, Range 12
Ash of War: Mighty Shot:
Action: Ready this bow, pushing it to its limit. Your next attack with the bow deals an additional die of damage.
Malformed bow in the shape of a pair of poisonous snakes. Imbues arrows with poison through pagan magic.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d12+STR Piercing
2-handed (Req. 2 STR), Reach 2
Ash of War: Siluria's Woe:
Action: Thrust the weapon in a spiraling motion, surrounding it in a vortex of wind. Deal 2d6+WIL Radiant Damage in a 3x3 square with one of it's edges adjacent. Charge: Spend 1 additional action (2 total). All creatures in Line 8 behind one of the primary targets, that were not hit by the primary explosion take the damage. On a failed STR save (DC 10+KEY), they are also pushed 2 spaces away and knocked Prone
The primordial form of the Erdtree is close in nature to life itself, and this spear, modeled on its crucible, is imbued with ancient holy essence.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d4 Fire Damage
Ash of War: Fires of Slumber:
Action: Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead. Cone 3, WIL save or Incapacitated until attacked or the end of their turn.
Candlestand torch that burns with a light-purple flame. The carvings depict St. Trina, but in adult form, somewhat unnervingly. The light-purple flame induces sleep.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
4d4+STR Slashing/Piercing
2-handed (Req. 3 STR)
Ash of War: Starcaller Cry:
2 Actions: Roar into the skies, pulling all creatures in reach 3 1 space closer to you. Then, slam down at the ground with the weapon, dealing 4d8 to all in Reach 2
Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blade.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d10+STR Slashing 2-handed
Ash of War: Thunderstorm:
3 Actions: Use Electrify Armament on the weapon for free (using it as the spell focus), and swing your weapon around, attacking a creature 2 times. This attacks cannot miss or crit.
Battle axe designed to resemble a hawk, with its wings comprising the blade. Signature weapon of warriors who strive to remain one with the storm, despite being so far from their place of birth. Their hearts are proud, and thereby easily undone.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d8 Slashing +INT Force +WIL Fire
2-handed (1-handed: Req. 2 STR)
Ash of War: Night-and-Flame Stance:
2 Actions: Hold the sword level and prepare to cast a spell. On your next attack choose 1:
- Deal 5d10 Force damage to all creatures in line 18
- Deal 5d10 Fire damage to all creatures in cone 4.
Sword forged by servants of Miquella of the Haligtree, with a design modeled after those carried by Carian knights. Instead of glintstone however, amber from the Haligtree is embedded in the blade.
A sumptuous piece, yet it has never been offered to any knight — an ill-starred sword with no master.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d6+DEX Slashing
(1/creature) On crit: Incapacitated until attacked or the end of their turn. Only affects conscious creatures.
Light
Ash of War: Mists of Slumber
Action: Cone 2, WIL save or Incapacitated until attacked or the end of their turn.
Silver sword carried by clerics of St. Trina. Inflicts sleep ailment upon foes.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d4+STR Piercing
(1/creature) On crit: Incapacitated until attacked or the end of their turn. Only affects conscious creatures.
Light
Ash of War: Sleep Evermore
Action: Dash up to 3 spaces, and strike an enemy with the weapon. If the target is Incapacitated, this attack is Vicious.
Concealed weapon used by Thiollier, of a design generally favored by poison-wielders for dark and subtle purposes.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
4d4+STR Slashing/Piercing
2-handed (Req. 3 STR)
Ash of War: Troll's Roar:
2 Actions: Release an intense roar, pushing back adjacent creatures by 1 space. Then, attack with this weapon. This attack has Reach 2.
Greatsword embedded with a blue glintstone. Weapon of the trolls in service to the royal family of Caria.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d12+STR Piercing
2-handed (Req. 2 STR), Reach 2
Ash of War: Frenzyflame Thrust
2 Actions: leap 2 spaces and thrust with an explosion that deals 4d10 Fire damage in reach 3. Frenzy: you need to succeed on a KEY save (DC 14), or double the cost of every spell you cast until the end of the Encounter.
War spear singed and blistered by fingers, used by Vyke, Knight of the Roundtable Hold.
Like Vyke himself, it has been tormented by the yellow flame of frenzy from within.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d12+STR Bludgeoning
2-handed (Req. 2 STR)
Ash of War: Sorcery of the Crozier:
2 Actions: Summon a magic projectile on every available adjecent space. Each of them hits a closest enemy for 1d4 (can't miss)
Large stone staff embedded with glintstone. Wielded by Erdtree Burial Watchdogs who protect catacombs.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
1d8+INT Slashing
2-handed (1-handed: Req. 2 STR)
Ash of War: Nebula
Action: Send forth a dark cloud of stars that lingers briefly before exploding. Creatures in Cone 2 take 2d4 Force Damage.
Sword fashioned from a delicate wing, suffused with the magic of the stars.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
2d6+STR Slashing
2-handed (Req. 2 STR)
Ash of War: Soul Stifler:
Action: enemies in reach 4 area have their armor ignored until the start of your next turn.
Distinctive horn suffused with the power of ancestral spirits. This large, wing-shaped specimen is wielded as a weapon of spirit worship.
1d10+WIL Radiant
2-handed, Reach 2
Ash of War: Angel's Wings:
Action: Jump 3 spaces forward, attacking and stopping all healing on hit until the start of your next turn.
Sacred scythe resembling a pair of white wings. Deals holy damage.
According to pagan belief, white-winged maidens are said to be Death's gentle envoys.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.
3d4+DEX Slashing
on crit: Slowed
2-handed (Req. 1 STR)
Ash of War: Zamor Ice Storm:
2 Actions: Plunge your sword into the ground unleashing a freezing storm to adjecent creatures. 3d6. Restrained on a STR Save (DC 10+DEX).
In apparent devotion to winter, the curved blade is styled after an icy wind and imbued with a powerful frost effect.
This is a Magic Weapon. Its Ash of War cannot be changed. All Ashes of War share a charge pool (KEY/Safe Rest). For more info, look at any Ash of War item's description.