Dark Souls TTRPG by SFG
Collection of enemies from the Dark Souls Role Playing Game by Steamforge Games, 5e compatible, but translated into Nimble.

Lvl 1 undead - Defender
M422
Hollow: Estus flask.
On half HP or less, may take a sip to recover 2d6 HP, spending its turn. 1/encounter.
Shield Wall.
If an ally with Shield Wall is adjacent, attacks against it have Disadvantage
Choose twice:
- •Longsword.1d8+1
- •Shield Bash.1d6+1.
On hit: DC 12 STR save or be knocked Prone

Lvl 2 undead - Ranged
M425
Hollow: Estus flask.
On half HP or less, may take a sip to recover 2d6 HP, spending its turn. 1/encounter.
- Crossbow.3d6.
(Range 10)

Lvl 10 large fiend
H585
False Appearance.
Indistinguishable from an inanimate statue. While motionless, always starts first and heroes roll initiative with disadvantage.
Segmented Tail.
If dealt a slashing critical hit while having 42 HP or less, it's tail is cut. "Halberd and Tail Whip" loses "(2x)".
Choose one.
- •Fire Breath.3d8+10.
Fly 5, then land. Fire damage to all enemies along the path.
- •Halberd and Tail Whip (2x).2d8+7