Duration: 1 Round.
Action: (Range 4) 3x3 area is engulfed in flame. Creatures that enter area (or inside when ignited) take 1d10 fire damage.
Uses: 4
DC 12 STR when opened. On success: creatures in Cone 6 are pushed to the end of the cone.
On fail: you are pushed 10 spaces backwards.
Duration: 1 minute, or until combat ends. Action: Open and choose one:
- Create a 10 wide wave anywhere in Reach 10 which pushes all creatures 10 space in the direction of the wave.
- Magically fill a room with water.
Action: (Range 4) Creatures in 2x2 space spend their next action moving in a random direction.
Advantage on all Finesse checks to pickpocket. Lasts 24 hours.
Action: +d20 to every melee attack, you must attack the nearest creature. (lasts until end of encounter).
Action: Become Tiny for 10 minutes. Whilst Tiny: Advantage on Stealth, Disadvantage on melee attacks.
Action: (Range 4) Creatures in 2x2 area become pigeons for 1 round. Transforms back if attacked.
When opened all creatures in Reach 6 must spend their next action vomitting.
For 10 minutes, each time the drinker lies they take 1d20 psychic damage.