Bubble & Boil

Potions, brews, concoctions, mixtures, tinctures, and alike.

Uncommon
Throwable

Duration: 1 Round.

Action: (Range 4) 3x3 area is engulfed in flame. Creatures that enter area (or inside when ignited) take 1d10 fire damage.

Rare
Consumable

Uses: 4

DC 12 STR when opened. On success: creatures in Cone 6 are pushed to the end of the cone.

On fail: you are pushed 10 spaces backwards.

Duration: 1 minute, or until combat ends. Action: Open and choose one:

  • Create a 10 wide wave anywhere in Reach 10 which pushes all creatures 10 space in the direction of the wave.
  • Magically fill a room with water.
Rare
Consumable

For 24 hours, gain +10 Deception, but you may only speak in lies.

Uncommon
Throwable

Action: (Range 4) Creatures in 2x2 space spend their next action moving in a random direction.

Very Rare
Consumable, Poison

On Consumption: 10d8 poison damage.

Legendary
Consumable

Action: Until the end of the encounter: Move for free, 1/turn.

Uncommon
Consumable

Advantage on all Finesse checks to pickpocket. Lasts 24 hours.

Rare
Consumable

Action: +d20 to every melee attack, you must attack the nearest creature. (lasts until end of encounter).

Uncommon
Consumable

Action: Become Tiny for 10 minutes. Whilst Tiny: Advantage on Stealth, Disadvantage on melee attacks.

Action: (Range 4) Creatures in 2x2 area become pigeons for 1 round. Transforms back if attacked.

Uncommon
Consumable

When opened all creatures in Reach 6 must spend their next action vomitting.

Rare
Consumable

For 10 minutes, each time the drinker lies they take 1d20 psychic damage.