Advantage to all Assess actions against them.
All Crits are Vicious.
- •Skull Flail.2d6+2.
On Crit: Dazed
- •Whirlwind.1d6.
to all creatures within Reach 1.
All damage dice are d12s.
Advantage to all Assess actions against them.
All Crits are Vicious.
- •Toothshot (Range 12).3d4.
On hit: Crits if ANY die is a 4.
- •Mouthful Barrage (Cone 3).3d4
Advantage to all Assess actions against them.
All Crits are Vicious.
- •Curse of Brittleness (Reach 12).1d4+2.
On Hit: Target takes 1 damage per space moved (cannot be reduced by any means) until the Shaman is dead.
- •Bone Puppeteer (Reach 6).1d4+2.
On Damage: Move target up to 4 spaces in any direction.
Advantage to all Assess actions against them.
All Crits are Vicious.
- •Spinehook (Reach 3).2d6.
On Damage: Pull 2 and Restrained.
- •Sever.6d6.
against Restrained or Prone targets.
Advantage to all Assess actions against them.
All Crits are Vicious.
Can Interpose 1/round within Reach 2.
- Bone Spear (Reach 2).2d6.
On Crit: Creature behind the target takes 6 damage.
Advantage to all Assess actions against them.
All Crits are Vicious.
- •Gravebow (Range 8).2d6+4.
On damage: Primary Die of next attack is increased by 1.
- •Bone Dagger.2d4+4
Advantage to all Assess actions against them.
All Crits are Vicious.
- •Needle Hex (Reach 6).2d6+5.
On Crit: Target attacks an adjacent ally.
- •Get Back to Work!
(1/encounter) Reanimate up to four d6 Goblin Skeleton Minions.
Advantage to all Assess actions against them.
All Crits are Vicious.
Ranged attacks against targets behind the Brute target it instead.
- Grave Maul.2d6+6.
On Crit: Push 3.
Reduce armor by 1 step.