An anomaly in spacetime has irreversibly shaped your being, but at least you get cool powers from it.
Spellcasting
You know spells from two schools of your choice.
Warp Reality
Action(Concentration, range 20): Conjure your quantum field (Sphere, radius=WILL), which provides cover to allies. If you warp reality while your quantum field is conjured, you can move it anywhere in range.
Quantum Pulse
(1/Round) When you cast a tiered spell or cantrip, you can use Warp Reality for free.
Anchor
Choose an anchor, whether a memory, a focus point or tangible object. (1/Encounter) use your anchor to change one of your rolls to any number you like.
Subclass
Choose a Witchwarper Subclass.