Any shmuck in the galaxy can fire gun or wear high grade armor, but you show people why it's a profession.
Walking Armory
Gain +STR defense while wearing armor.
Suppressing Fire
Area weapons you wield gain- On hit: Suppressed (-1 to speed and your next attack, this effect is cumulative. 1 round)
Primary Target
When you area fire, the target closest to you takes an extra 1d6 damage. Inflict one more stack of suppressed per 6 rolled.
Fearsome Bulwark
(1/Encounter) add your Defense to one roll.
Subclass
Choose a Trooper Subclass
Fearsome Bulwark
You have advantage on tests to intimidate others while armored or holding a weapon.
Key Stat Increase
+1 STR or DEX.
Combat Training
Choose a Combat Training option.
Push Forward!
Action: suffer a Wound to gain temporary HP equal to STR+DEFENSE, and end any condition Hampering you.
Secondary Stat Increase.
+1 INT OR WILL.
Siege Weaponry
Your attacks deal +10 damage against objects/structures.
Lock On (1)
Your primary target increases to 2d6.