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Operative

Grenades and missiles are messy and excessive, your aim and careful planning are what make missions happen.

Key Stats
DEX
INT
Hit Die
D8d8
HP
10
Saves
STR–
DEX+
Armor
Leather
Weapons
DEX
LVL 1
Aim

When you assess (whether or not you succeed) your next attack against that target deals an additional damage.

Skermisher

+2 speed (1/Round) Action: move for free. You can do so as a Reaction when an enemy moves adjacent or an attack misses you.

LVL 2
Keen Eye

You have Advantage on Perception, Examination and Insight checks, against targets you can already sense.

Weak Points

When you crit, double the damage from Aim.

LVL 3
Subclass

Choose an Operative Subclass.

On the Move

When you move, gain 1 Defense per space moved (1 round).

LVL 4
Primary Stat Increase

+1 DEX or INT.

Contingency

Choose a Contingency.

LVL 5
Urban Operator

Gain a climb speed. You can move through other creatures spaces without penalty, and ignore difficult terrain from crowds.

Secondary Stat Increase

+1 STR or WILL.

LVL 6
Careful Aim

(1/turn) If you don't move on your turn, you can aim for free with Advantage.

Aim(2)

Your aim increases to .

Contingencies
Mobile Aim

(1/Turn) When you Aim, you can move for free.

Weakening Shot

On crit: the target's next attack takes a -10 to damage.

Kill Steal

Reaction: when an ally crits an enemy, aim and make an attack against the target for free.