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Mystic

You are a conduit for some fundamental force in the universe, which would be lonely if you weren't able psychically connect everyone.

Key Stats
WIL
DEX
Hit Die
D10d10
HP
12
Saves
INT–
WIL+
Armor
Leather
Weapons
DEX
LVL 1
Spellcasting

You know Radiant and Necrotic spells, and have a pool of mana equal to WILL+2xLVL that replenishes on a Safe Rest. (DC 10+KEY)

Mystic Bond

You can form a bond between yourself and your allies. While this connection remains you can communicate telepathically.

Vitality Network

When you roll Initiative, you gain a pool of HP equal to WILL+LVLx4, which disappears when the encounter ends.

Action-Transfer Vitality: spend HP from your mystic bond to heal an ally that much.

LVL 2
Replenishing Network

Your vitality network regains WILL HP at the start of your turns in combat.

Network Spell

When you cast a spell, you can cast it as if you were in the space of an ally in your vitality network.

LVL 3
Subclass

Choose a Mystic Subclass.

Essence Conduit

(1/Turn) Free Reaction: when a networked ally hits with an attack, spend HP from your Vitality Network to deal that much extra damage.

LVL 5
Rejuvenating Bond

When you take a Field Rest, allies in your mystic bond gain DEX+INT temporary HP.