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Guardian

Part of Destiny: Nimble

Guardians are the immortal light wielding warriors appointed by the Traveler with the Protection of humanity. Guardians gain these additional features:

- Tenet of Devotion Guardians are not limited by proficiencies, and roll Initiative using their INT rather than DEX.

- Tenet of Bravery 1/turn, a Guardian can take a move action with a flying speed. If they end their turn airborne, they fall to the ground as normal. When hit by knockback, Guardians that haven't spent this jump can Defend and make a DEX save: on success they are shoved only 1 space away, half on fail. 20+ negates all knockback entirely.

- Tenet of Sacrifice Guardians have innate HP regeneration. If you haven't taken ANY damage since the end of your last turn, you can use hit dice to heal (like a normal character would during a short rest).

- Tenet of Death When reduced to 0 wounds, your Ghost can revive you at the end of your next turn with 2 wounds healed and HP equal to 1 max hit die. You can also be revived this way by an ally's help action, allowing you to not miss out on a turn. During a short rest, recover up to 2 wounds and regain ALL missing HP regardless of hit dice. During a safe rest, recover all wounds.