Lycanthropes are born into permanent bestial form, shaped by an ancient blood-bound curse. Though fully conscious and capable of reason, a savage instinct constantly stirs constantly within them — some learn restraint, while others embrace it.
Through blood or bite, a Lycanthrope may mark a mortal with a lesser strain of the curse.
Primal Form
Your neutral STR save is advantaged OR your disadvantaged STR save is neutral instead.
Your unarmed strikes deal 1d6+STR Slashing.
Through blood or bite, you may curse one person with Lycanthropy, 1/day.
Many settlements regard Lycanthropes with fear or hostility.
Lycanthropy
Only one person may bear your curse at a time; cursing a new person immediately ends the previous curse.
During nights when the moon is more than half visible, the afflicted shapeshift Lycanthrope until dawn (replacing their Ancestry). On a failed WIL save, the afflicted cannot control his savage urge.
A person transformed by Lycanthropy cannot spread the curse further — only true Lycanthropes may do so.